Task: Project director, Lead programmer (gameplay AI), sound designer, composer, producer and writer.

Project: Broken Pieces is a psychological thriller taking place in a french coastal village somehow outside the flow of time. Solve the mysteries by putting the pieces of the story back together by figuring out the enigma behind this mystical place.

Awarded for its sound design amongst 1000 games during the Untold games award.

Official Adress: https://store.steampowered.com/app/1293730/Broken_Pieces/

Task: In charge of the Sound Design, User Interactions, game optimization and game launcher.

Project: The aim of this project was to make available the artefacts exhibition taking place in berlin, offering a digital version accessible to all. The digital exhibition includes the same places as those present in the physical exhibition and also offers many interactive informations source for the user.

Official Adress: https://ec.europa.eu/jrc/en/artefacts/digital-exhibition

  SHOWCASES   |  sound exemples  -  2018
Here is showcased different videos showing my process and my work. Also shown at your left is a total sound redesign of a part of a "subnautica" trailer. The art test was made in one day only for the purpose of the exercise. It contains a lot of different sounds in a really short time, keep your seat belt attached.

Exemples of different sounds on fmod and some break down.
Sound redesign break down.
Task: In charge of the Sound Design and User Interactions.

Project: Many architectural videos and real time tour made in collaboration with Benoit Dereau. The first work released was the Unreal Paris scene made on the unreal engine 4 (see video).

Official Adress: Benoit's folio

Featured: + 2 Millions view on youtube
Epic's keynote during GDC 2015
  Sound Design Course   |  Course  -  2015-
Itescia Header
Task: In charge of the Sound Design course given to the master2 degree students.

Project: My Work as teacher in this formation is to gather latest technics in the sound design field for video game and teach how these methods are put in practice. This include the teaching of the audio engine "FMOD",how it is included in "Unity" and "Unreal Engine" and the creation of their first sounds.

Official Adress: Itescia's website

  DNIEPR   |  VIDEO GAME  -  2013
Task: In charge of the Music and the Sound Design creation and inclusion in the source engine.

Project: Dniepr is a modification of the original game Left 4 dead 2; It has taken 3 years to finish and had a bit less than 1 Million download.

Official Adress: http://www.elseware-experience.com/dniepr/
Website with more trailers
Task: In charge of the Sound Design.

Project: Salesman Pete is a short 3D movie made by 3 ex-students of the SUPINFOCOM High-School.

Official Adress: Pete's blog

Award: Top 3 Imagina award 2011
  SOMEWHERE 2   |  SHORT FILM  -  2010
Task: In charge of the Sound Design.

Project: Short 3d movie made by Benoit Dereau for his high school diploma.

James Newton Howard - Lady In The Water
  Stone Rage   |  VIDEO GAME  -  2012
Task: In charge of the Sound Design.

Project: Stone Rageā„¢ is an online third and first person multiplayer survival pc game set within the Pleistocene era. I was in charge of everything related to sound design.
  SUB TV   |  ADVERTISING  -  2012
Task: In charge of the Music and the Sound Design.

Project: Sub Tv is a student project in which they had to do an imaginary TV channel with Advertisement, jingle etc...

Task: In charge of the Sound Design.

Project: "Mangeur de Visage" ("The FaceEater" in french) is a 2D student project. I Helped them realising in a really short time some of the voice acting (under my direction) and the whole Sound Design.
I completed this project less than 15hours done without break. Every sounds are recorded by myself. (except some of the voice made by the student group themself).